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Old Jan 17, 2007, 11:56 AM // 11:56   #1
Lion's Arch Merchant
 
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Lightbulb PvE Characters and Learning PvP-Unlocked Skills...why not?

Suggestion:
--If a designated PvE character unlocks a skill with Balthazar faction earned in PvP, they also learn that skill on that character.

Additional Comments:
--Elite skills would be unlockable for PvP characters, but the character must actually Capture them in PvE to use them for their character.

Optional Tweaks (not required together, or even at all):
--Learning skills with PvE character still must take away a Skill Point earned by levelling up in PvE play. This would prevent PvE characters from simply farming the Faction needed to learn skills, they would still have to play in PvE settings and do quests to gain experience and earn Skill Points to get the "free skills" earned in PvP.
--Unlockable skills would only be "Learnable" by the PvE character if they have travelled to the city with the appropriate skill trainer.This again would require PvE characters to actually play the PvE campaigns in order to gain access to the cities so they can learn skills.

Potential Benefits:
A way to gain "free skills" would be wonderful, in my opinion.
--It would encourage players like me to PvP. I don't PvP much currently, because it holds no real benefit to me. If I'm not getting money, I don't do much to make my own character better. So I don't. And I miss that. The desire to make "my character" the best that it can be forces me to miss out on what really makes Guild Wars the great game that is...the PvP.
--It might decrease the amount of farming done. If people don't need as much income to unlock skills, they could actually save money for neat 15k armors and such. Money would become mostly only required for nice armor, rather than the dual purpose of armor and skills as it is currently.
--It would break up the monotony of both PvE and PvP. Upon entering a city with new Skill Trainers, I would certainly go PvP for a while to unlock those skills that I could not buy when I reached the city in PvE. Similarly, PvP characters might enjoy playing more PvE missions to gain Skill Points for their "Main Character" that they've bought the nice armor for.

Why I'm writing this:
I like my character. I've worked very hard to get him to the point where he is. I've unlocked every Ritualist skill (90k right there) and many skills in my secondaries (More platinum than I want to count) so he can be totally effective. In the spirit of various other MMO games out there, this would help in creating an atmosphere where one character can indeed fill all roles and "do everything." Frankly, I only want to play my one character. I love the style of the Ritualist, the armor styles are flippin' sweet (Except for the Primeval Mummy. Why, oh why, would you make us mummies?), the dance moves are totally rockin', and I just like the playstyle and versatility. If I was only allowed one character, I would be perfectly happy with this dude.

So what's holding me back from just unlocking all the skills with my one character? Well, in a word, Platinum.

I don't have a set of 15k armor. Every penny I earn goes straight into skills, and it's really bumming me out. With over 100 skills in most professions, that translates to nearly 900k platinum that I would have to farm in order to purchase such skills for myself. Now, for most people that number is staggering; it certainly is for me. However, a week's worth of PvP would be enough to unlock many non-Elite skills, if not most. There is a big difference there. I have 49 unused skill points because I don't have the money to purchase the skills. Because I am a casual player, getting the money necessary to buy the skills would certainly take me a while. However, PvP is a MUCH faster way to unlock those skills. I just wish I could use them for PvE! People who actually enjoy the PvE aspect of Guild Wars are at a big disadvantage, because we have few ways to "farm" if we simply want to see the story and still be able to PvP competitively.

Like all good PvE roleplaying people, I tend to ramble on and on. So basically, allow us people who love our one character to achieve more! We love this game, but it's tough to enjoy it if you're strapped for cash constantly! Give us the same benefits as the PvP characters, please!

Thank you for reading. Your comments are more than welcome. If ya need a Ritualist, you know where to look (I'll be the guy farming).
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Old Jan 17, 2007, 02:25 PM // 14:25   #2
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/not signed

You are basicly saying to make pve characters pvp characters and pve characters pvp characters.
No, if you want all skills ready to you,you play with a pvp char, if you want to progres and earn them with that character you play with a pve char.
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Old Jan 17, 2007, 02:32 PM // 14:32   #3
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I agree Xnex Xclame... there would be no point of creating a pve character
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Old Jan 17, 2007, 02:37 PM // 14:37   #4
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The only reason you want such a system is because of the gold cost of the skills.

Just propose a lowering of the skill costs.
Unlike 1k after 20th skills bought at a skill trainer, just scale down the price to reach 1k only on the 100th skill bought.

Skills are clearly the biggest gold sink, actually. Because you need them, a lot more than any vanity item.
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Old Jan 17, 2007, 02:48 PM // 14:48   #5
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/signed

I already unlocked 85% of all skills in game why should I have to pay 1k to get them?

lol I find it funny, PvE'ers can buy skills, when PvP'ers earn them with skill they have to pay to use them if they make a pve character.

I thought this game was skill not grind, and If i had to buy all the skills I unlocked for all professions id be spending over 300k so yeah ...
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Old Jan 17, 2007, 02:52 PM // 14:52   #6
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Quote:
Originally Posted by Legendary Ultimatum
/signed

I already unlocked 85% of all skills in game why should I have to pay 1k to get them?

lol I find it funny, PvE'ers can buy skills, when PvP'ers earn them with skill they have to pay to use them if they make a pve character.

I thought this game was skill not grind, and If i had to buy all the skills I unlocked for all professions id be spending over 300k so yeah ...
Increasingly amounts of players seem to think that Grind in PvE is a good idea. How original...
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Old Jan 17, 2007, 02:56 PM // 14:56   #7
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I'd like to see it the other way around.
Give PvP characters a place where they can spend their skill points.
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Old Jan 17, 2007, 02:56 PM // 14:56   #8
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Quote:
Originally Posted by Deleet
Increasingly amounts of players seem to think that Grind in PvE is a good idea. How original...
I didn't say grind was good, I hate grind and I only have 1 pve character, which I made not 3 days ago because HA is sucking at the moment and I dont really like GvG.
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Old Jan 17, 2007, 03:00 PM // 15:00   #9
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Quote:
Originally Posted by Thomas.knbk
Give PvP characters a place where they can spend their skill points.
/signed

Yesterday i gained a skill point with my new pvp mesmer and i was like right, so what do i do with it now?
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Old Jan 17, 2007, 03:10 PM // 15:10   #10
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Quote:
Originally Posted by Legendary Ultimatum
I didn't say grind was good, I hate grind and I only have 1 pve character, which I made not 3 days ago because HA is sucking at the moment and I dont really like GvG.
It wasn't pointed against you, more like with you
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Old Jan 17, 2007, 06:23 PM // 18:23   #11
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Quote:
Originally Posted by Oso Minar
I don't PvP much currently, because it holds no real benefit to me.
What is the real benefit for PvE character to PvP? Unlocking skills and stuff you cannot use by spending hours in arenas? And then you must go farm for another hours to gain gold you need to buy these things? It's not only skills, but runes, weapons, armor insignias...
I know I can create new PvP character with access to all these stuff, but why? I thought PvP chars are for people who want to PvP with different class without spending hours leveling it up again.

I thing the best way to add profit for PvE characters from PvP is adding abillity to trade Balthazar faction points for gold.

1000 bfp = 500g + bonus from your rank, maximum 1 bfp = 1 g.

This can be usable even for PvP characters to gain gold needed for trade with others for green weapons .

I think this can greatly increese popularity of all types of PvP among PvE players, and also it can solve unlocking skills problem.
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Old Jan 17, 2007, 07:49 PM // 19:49   #12
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/signed because I never earn enough gold to keep buying skills at 1k -.-

/signed to the idea of lowering the amount paid per skill just in case
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Old Jan 17, 2007, 08:10 PM // 20:10   #13
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/signed: this is a good way to get PvE players interested in playing PvP: give them a use for balthazar faction that directly benefits the character they're playing. Might actually give PvE players a reason to want to be there.

An alternate suggestion is to allow any character, PvE or PvP, access to all unlocked skills in PvP areas. If I take my new ranger out adventuring, he has only the skills available that I have unlocked for him. However, if I go into HoH of an arena, he can use any skill I have unlocked account-wide: evens the scales a bit between the PvE and PvP characters, allowing both full access to unlocked skills.
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Old Jan 17, 2007, 08:30 PM // 20:30   #14
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I say, bring back flames of balthazar! Let people buy them with faction. You could then store stock piles of them, and trade them. It would mean players could stock pile balth faction for PvP, or they could trade them on the open market, and convert that faction into gold. It would also give us folks who have nothing left at the balth priest, somthing to spend it all on >_>
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Old Jan 18, 2007, 03:15 AM // 03:15   #15
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Quote:
Originally Posted by Azaroth_Cz
What is the real benefit for PvE character to PvP? Unlocking skills and stuff you cannot use by spending hours in arenas? And then you must go farm for another hours to gain gold you need to buy these things? It's not only skills, but runes, weapons, armor insignias...
I know I can create new PvP character with access to all these stuff, but why? I thought PvP chars are for people who want to PvP with different class without spending hours leveling it up again.

I thing the best way to add profit for PvE characters from PvP is adding abillity to trade Balthazar faction points for gold.

1000 bfp = 500g + bonus from your rank, maximum 1 bfp = 1 g.

This can be usable even for PvP characters to gain gold needed for trade with others for green weapons .

I think this can greatly increese popularity of all types of PvP among PvE players, and also it can solve unlocking skills problem.
I think this is also another great idea. It doesn't change the system that much, yet it gives PvE characters a GREAT incentive to PvP!

Well done! Let's get more ideas in here! I want to PvP, but I'd like to be rewarded too!
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Old Jan 18, 2007, 03:29 AM // 03:29   #16
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Quote:
Originally Posted by Oso Minar
Elite skills would be unlockable for PvP characters, but the character must actually Capture them in PvE to use them for their character.

What the heck? How are PvP chars supposed to get out into the pve world and capture things when they are limited to pvp areas?



Quote:
I don't have a set of 15k armor. Every penny I earn goes straight into skills, and it's really bumming me out. With over 100 skills in most professions, that translates to nearly 900k platinum that I would have to farm in order to purchase such skills for myself.
Then hold off on buying skills for awhile. I agree with you on the expense of getting UAS on all your PCs and that something needs to be done about it.
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Old Jan 18, 2007, 04:17 AM // 04:17   #17
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Quote:
Originally Posted by Winterclaw
What the heck? How are PvP chars supposed to get out into the pve world and capture things when they are limited to pvp areas?
By "the character", the PvE character unlocking the skills was being referenced, not the PvP character who would also benefit from the unlocking process.


I like this idea. It would encourage more PvP play within the community, and could open the way for more innovative PvP arenas and cooperative/competitive missions. It'd also save the people who can't farm a few thousand Platinum many thousands of hours of farming PvE mobs; instead, they could spend that time farming PvP "mobs" instead (read: Random Arenas, Alliance Battles, FA/JQ, and to an extent, HA). People who can and do make lots of gold easily could continue to purchase skills, while others could seek an alternate route (and as far as I am concerned, the more routes there are to choose between in order to get to the final objective, the better). My Monk would certainly appreciate a change along these lines, as I am attempting to obtain UAS on him and it'd save me quite a bit of mindless PvE farmgrind.

Most definitely /signed.

In addition...
Quote:
Originally Posted by greyf0x_f0x
I say, bring back flames of balthazar! Let people buy them with faction. You could then store stock piles of them, and trade them. It would mean players could stock pile balth faction for PvP, or they could trade them on the open market, and convert that faction into gold. It would also give us folks who have nothing left at the balth priest, somthing to spend it all on >_>
/signed for this too; I miss those things, and their functionality was nearly orgasmic.
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Old Jan 18, 2007, 05:00 AM // 05:00   #18
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Yeah, that sounds pretty cool. It's a lot of work to unlock all those skills, and a real pain for me now that it's 1k per skill. I don't have the time to play that I used to have, so having this as an option would be really nice.

Just so long as you can not unlock an Elite skill this way, I'm /signed.

Same goes for greyf0x_f0x's comment. Those things sound dead useful.
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Old Jan 19, 2007, 01:02 AM // 01:02   #19
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Quote:
Originally Posted by greyf0x_f0x
I say, bring back flames of balthazar! Let people buy them with faction. You could then store stock piles of them, and trade them. It would mean players could stock pile balth faction for PvP, or they could trade them on the open market, and convert that faction into gold. It would also give us folks who have nothing left at the balth priest, somthing to spend it all on >_>
I agree, this also sounds like an excellent way for PvE characters to use their PvP faction. While the earlier suggestion that 1000 faction = 500g + rank was pretty good, this at least would set up some sort of a "market" for faction, and perhaps it would be worth the trouble. At least try it out during a test weekend or something.
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